Software Overview
How It Works
The big picture of how Sensory Percussion turns your playing into sound, and how sessions, sets, layers, and modules fit together
Global Controls
An explanation of the software's global controls
Tempo
The session-wide tempo, tap tempo, MIDI clock, and built-in metronome
Workspace and Sessions
The two places your work can live, and how to move between them
Session Folders
Keep a session and its samples together in one folder, and save dated checkpoints you can go back to
Play View
An explanation of Play view
Edit View
An explanation of Edit view
Mix View
An explanation of Mix view
The Library
Overview of the Sensory Percussion library
Instruments
An explanation of how instruments work
Hot swap
An explanation of how Hot Swap works
Presets
Save and recall settings for any module, generator, controller, or effect
Hardware IO Panel
Your hardware inputs and outputs, a second Portal, and moving to a new interface
Modules
The building blocks of a set: generators, controllers, panels, and input filtering
Effects
Reverbs, delays, filters, distortion, and every other effect
Virtual Inputs
Explanation of how virtual inputs work
Assignments & Modulators
An explanation of how assignments work
Parameters
How the controls on modules, effects, modulators, and macros behave
Global Set
An explanation of how the global set works
File Menu
A description of all the options available under the file menu
Audio Buses
A description of how to use Audio Buses in Sensory Percussion
Settings Window
Overview of the Sensory Percussion settings window
Environments
Save your setup (audio device, hardware inputs and outputs, MIDI and OSC) and switch between setups in one click