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Making stuff from scratch

Create a new set by clicking the Add New button to the right of the sets.

A screenshot of a portion of the set manager with "Add New" highlighted.

When you create a new set, Sensory Percussion auto-generates Drum Pads modules based on the your current hardware inputs. The active zones of this Drum Pads module will match the zones that you've trained on that input. Below is an example of what a new set looks like when you have one snare hardware input:

A screenshot of a default layer with a drum pads module

You can start building sounds assigned to your snare by clicking the "add module" button inside of the Drum Pads controller. Or you can click the "add module" button below the controller to start building sounds on a new layer.

Another approach to building from scratch is to drag in samples and modules from the Library panel on the left:

The example above shows how you can quickly create two layers for two different drums: Snare 1 is controlling percussive sounds via the hit controller on layer 1 and a tom 1 is controlling the melodic sounds via the note controller on layer 2.

Add Your Own Sounds

You can add bookmarks to your own sample and set folders in the Library. Select the + button in the library under Folders. Now you can drag in samples (as well as sets and layers that you have previously stored in this folder) into your set.

A screenshot of a portion of the Library panel with the User Folders section highlighted.

"Generate From Selection"

You can right click on any module(s) and select "generate from selection..." and then choose the type of controller you want to generate. This will put whatever module(s) you have selected inside of the chosen controller. This is a really fast and unique way to work. You can, for example, drag a list of samples from the library and quickly put them all inside a Drum Pads (or any other controller) without opening up the Library panel!


For more more information about the basic building blocks and how to make stuff in Sensory Percussion, be sure to check out: Software Concepts, generators, controllers, effects, virtual inputs and input filtering.

Also, take a look at the How To Section to gain knowledge of specific Sensory Percussion techniques.