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Drum Pads

Drum pads controllers allow you to distribute modules across the different pads (or zones) of the drum. If you’re coming from Sensory Percussion V1, drum pads might look a bit familiar.

An image showing four examples of drum pads with different amounts of training

Hover over each section of the drum pad to see the zone it corresponds to. By default the Drum Pads controller includes 1 zone when you first drag it in. To add more zones to use, click the Zones ▽ button and choose your zones.

A screenshot showing the popout menu on the drum pads module that lets you select which zones to use

You can drag and drop controllers, modules, and samples from the Library onto these zones, or drag and drop your own samples from Finder/Explorer (or even 3rd party apps like Splice!).

For advanced and/or quick mapping, you can enter the advanced mapping matrix and assign modules to zones. Open the advanced mapping view by clicking the grid icon above the list of modules:

In the advanced mapping matrix, click on a pad abbreviation (C, E, Cs, RC, etc.) next to a module to assign that module to that pad.

A screenshot showing the advanced mapping section of the drum pads module

Holding down shift and clicking on a pad will blend the module with those pads. Blends are a unique feature of Sensory Percussion (and a favorite of Sensory Percussion V1). They enable the drum pads to play proportionally to how you’ve hit the drum. Enabling blends removes the boundary between zones and causes the zones to flow into one another (just like a drum behaves in the real world). Blended pads will appear outlined in yellow, rather than filled in, like non-blended pads.